Infinite Loop Fly Cube Devlog

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Heya! I ran into something interesting during development. I made an Welcome to the Grim Rail as our creative director and project manager Will, takes us behind the scenes on what he's been ... Procedural level generation, and a level goal! Here's a test of running through a bunch of them. The player can boost their speed ... FindTarget, Aim, and Move AI behaviour demonstration. The start of some avoid collision behaviour. For some reason they still won't avoid walls... Everything rebuilt in a new framework! Now including weapon switching and faster collision detection.

Playing with SpectrumData and Shader Graph. What do you think? Final upload for the night, enemies now avoid each other and do their best to navigate around obstacles. The trick was ... Closing out the weekend we reworked how the player and enemies are put together, with a new component system. Here it is in ... We switched to rigidbodies for better collision handling (not on the bullets yet), and got boost bouncing off of any angled surface ...

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Last Updated: June 24, 2026

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Infinite Loop Devlog #13

Procedural level generation, and a level goal! Here's a test of running through a bunch of them. The player can boost...

Infinite Loop Devlog #7

Everything rebuilt in a new framework! Now including weapon switching and faster collision detection.

Infinite Loop Devlog #10

Final upload for the night, enemies now avoid each other and do their best to navigate around obstacles. The trick...

Infinite Loop Devlog #4

Closing out the weekend we reworked how the player and enemies are put together, with a new component system. Here it...

Infinite Loop Devlog #3

We switched to rigidbodies for better collision handling (not on the bullets yet), and got boost bouncing off of any...