Infinite Loop Devlog 10

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Final upload for the night, enemies now avoid each other and do their best to navigate around obstacles. The trick was ... Warning: - This video is made on live stream, I only make comments or explain things if someone in the chat asks me. - This is not ... The start of some avoid collision behaviour. For some reason they still won't avoid walls... Particles and some tuning, might be a little hard... FindTarget, Aim, and Move AI behaviour demonstration. I added dialogue and collision shapes to RE:KINTSUGI, now my game world actually responds when you interact with the bed.

Welcome to the Grim Rail as our creative director and project manager Will, takes us behind the scenes on what he's been ... Pathfinding WORKS! Finally! Procedural content with realtime pathfinding around a curved This week I made major progress on my JRPG battle system in Godot. I implemented the core combat

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Last Updated: June 20, 2026

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Infinite Loop Devlog #10

Final upload for the night, enemies now avoid each other and do their best to navigate around obstacles. The trick...