Infinite Loop Devlog 3

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We switched to rigidbodies for better collision handling (not on the bullets yet), and got boost bouncing off of any angled surface ... Closing out the weekend we reworked how the player and enemies are put together, with a new component system. Here it is in ... What makes a good game? The biggest mistake I made starting out with game development was diving straight to coding in Unity ... Heya! I ran into something interesting during development. I made an Particles and some tuning, might be a little hard... The start of some avoid collision behaviour. For some reason they still won't avoid walls...

Final upload for the night, enemies now avoid each other and do their best to navigate around obstacles. The trick was ... Procedural level generation, and a level goal! Here's a test of running through a bunch of them. The player can boost their speed ...

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Celebrity Devlog #3: Meet LOOP 🤖 Net Worth
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Last Updated: June 20, 2026

Final Thoughts

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Infinite Loop Devlog #3

We switched to rigidbodies for better collision handling (not on the bullets yet), and got boost bouncing off of any...

Infinite Loop Devlog #4

Closing out the weekend we reworked how the player and enemies are put together, with a new component system. Here it...

Infinite Loop Devlog #10

Final upload for the night, enemies now avoid each other and do their best to navigate around obstacles. The trick...

Infinite Loop Devlog #13

Procedural level generation, and a level goal! Here's a test of running through a bunch of them. The player can boost...