Infinite Loop Devlog 3 Infinite Loop Devlog 3
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We switched to rigidbodies for better collision handling (not on the bullets yet), and got boost bouncing off of any angled surface ... Closing out the weekend we reworked how the player and enemies are put together, with a new component system. Here it is in ... The start of some avoid collision behaviour. For some reason they still won't avoid walls... New B3 system nearly ready. Smoothed out camera movement, fixed jittery collision. Heya! I ran into something interesting during development. I made an Particles and some tuning, might be a little hard...
Procedural level generation, and a level goal! Here's a test of running through a bunch of them. The player can boost their speed ... Everything rebuilt in a new framework! Now including weapon switching and faster collision detection.
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Last Updated: June 20, 2026
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