Infinite Loop Devlog 13 Infinite Loop Devlog 13
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Introduction to Infinite Loop Devlog 13 Infinite Loop Devlog 13

Procedural level generation, and a level goal! Here's a test of running through a bunch of them. The player can boost their speed ... Welcome to the Grim Rail as our creative director and project manager Will, takes us behind the scenes on what he's been ... Particles and some tuning, might be a little hard... Hello all, In this episode, the focus shifts from small mechanics to full game spaces. From lobby design to forest atmosphere and ... Playing with SpectrumData and Shader Graph. What do you think? Pathfinding WORKS! Finally! Procedural content with realtime pathfinding around a curved
Everything rebuilt in a new framework! Now including weapon switching and faster collision detection. We switched to rigidbodies for better collision handling (not on the bullets yet), and got boost bouncing off of any angled surface ... Welcome to GrimRail as our in-game engineer game developer Harrison, takes us behind the scenes on what he's been working ... FindTarget, Aim, and Move AI behaviour demonstration. The start of some avoid collision behaviour. For some reason they still won't avoid walls...
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Last Updated: June 20, 2026
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