Infinite Loop Devlog 10 Infinite Loop Devlog 10
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Final upload for the night, enemies now avoid each other and do their best to navigate around obstacles. The trick was ... The start of some avoid collision behaviour. For some reason they still won't avoid walls... Warning: - This video is made on live stream, I only make comments or explain things if someone in the chat asks me. - This is not ... Particles and some tuning, might be a little hard... FindTarget, Aim, and Move AI behaviour demonstration. Pathfinding WORKS! Finally! Procedural content with realtime pathfinding around a curved
Closing out the weekend we reworked how the player and enemies are put together, with a new component system. Here it is in ... We switched to rigidbodies for better collision handling (not on the bullets yet), and got boost bouncing off of any angled surface ... Procedural level generation, and a level goal! Here's a test of running through a bunch of them. The player can boost their speed ... Playing with SpectrumData and Shader Graph. What do you think? Welcome to the Grim Rail as our creative director and project manager Will, takes us behind the scenes on what he's been ... New B3 system nearly ready. Smoothed out camera movement, fixed jittery collision.
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Last Updated: June 20, 2026
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