Infinite Loop Fly Cube Devlog Infinite Loop Fly Cube Devlog
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Heya! I ran into something interesting during development. I made an Closing out the weekend we reworked how the player and enemies are put together, with a new component system. Here it is inĀ ... Procedural level generation, and a level goal! Here's a test of running through a bunch of them. The player can boost their speedĀ ... FindTarget, Aim, and Move AI behaviour demonstration. We switched to rigidbodies for better collision handling (not on the bullets yet), and got boost bouncing off of any angled surfaceĀ ... The start of some avoid collision behaviour. For some reason they still won't avoid walls...
Particles and some tuning, might be a little hard... Everything rebuilt in a new framework! Now including weapon switching and faster collision detection.
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Last Updated: June 20, 2026
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