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This is a relatively old video - this kind of technology is prominent in Portal 2. Nevertheless, I'm keeping this up just for educational ... Just testing the env_projectedtexture entity. Really nice for horror games/sequences. The headcrab at the end was never planned. Devlog video about "Homegrown", a casual farming game I'm creating using my own
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Dynamic shadows in Source Engine
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Source Engine Dynamic shadows
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Last Updated: June 14, 2026
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