Source Shader Editor Desaturation Tutorial
Source Shader Editor Desaturation Tutorial Information Guide
Background on Source Shader Editor Desaturation Tutorial

GitHub repo : am just testing my software demo code from shadertoy seascape ... Hello everyone and welcome to a new (probably short) series of videos I do involving the Uses a simple edge detection/Sobel Kernel for X gradient, then Y. You'll see "Gaussian weighting" because I used the old nodes ... Just a test using normalized uv offsetting for proper refraction of the framebuffer. Simple but cool looking effect. It needs some work. I will explain the process later on. :P. Try it: I built MetalForge because I don't actually know how to write Metal
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Last Updated: June 17, 2026
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