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First of the series of tutorials I'll be uploading to help people learn how to use the Just a test using normalized uv offsetting for proper refraction of the framebuffer. Hello everyone and welcome to a new (probably short) series of videos I do involving the Uses a simple edge detection/Sobel Kernel for X gradient, then Y. You'll see "Gaussian weighting" because I used the old nodes ... Simple but cool looking effect. It needs some work. I will explain the process later on. :P. Try it: I built MetalForge because I don't actually know how to write Metal
In this VS 2 tutorial, we take a deep dive into the New Bloom, DOF, Lens Flare shaders in Source Shader Editor Hello and hello, okay so first of all, the links: Discord: â—‹
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Last Updated: June 17, 2026
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