Project Asr Devlog 0
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Create third character: Slayer - Implement basic locomotion, light attack combo - Test character swap functionality. Implement Dash and First Skill for Primary Character - Refine Control Mechanics. Added a stun state to improve the combat system by leaving parried enemies defenseless - Created parry and block animations ... Implemented ranged enemy behavior using EQS - Implemented strafing, attack token system (manages AI attack permissions) ... Improve locomotion, combat animation - Transition to guard state immediately after an attack (or Dodge) - Add simple enemy ... Implemented a simple overlay for Gunner character - Enhanced hit reactions with refined animations, effects, Hitstop, and sound ...
Implemented Walk, Jog, Run, and Jump animations using various UE anim features. - WIP – still refining and polishing for ... Implement AI basic perception (Sight, Sound, Damage) - Add Simple Patrol, Investigate, Attack Behavior Tree - Add Ult to third ... Introduce backstab system - New enemy character - Activate backstab marker when approaching closely from behind while the ...
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Last Updated: June 25, 2026
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