Project Asr Devlog 6

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Improve locomotion, combat animation - Transition to guard state immediately after an attack (or Dodge) - Add simple enemy ... So, I made the lighting better, added a flashlight, and added some stuff to the map. Anyways, thanks for watchin' mate, goodbye ... Create third character: Slayer - Implement basic locomotion, light attack combo - Test character swap functionality. Yeah, that's a mistake but there's always a way out. Implement Dash and First Skill for Primary Character - Refine Control Mechanics. In this video, I showcase the use of Meta Humans, a variation in NPC design, and the development of a crouch system.

Hey there friends! I'm leo, and welcome to another one on this series of indie game I'm working on the layouts for the next levels, starting from my previous game Citizen Pain. But this time I'm adding shortcuts and ... Implemented a simple overlay for Gunner character - Enhanced hit reactions with refined animations, effects, Hitstop, and sound ... Add Targeting System & Widget - Implement Execution Action. Enhanced visual effects for the second character's animations - Expanded skill set and attacks for the third character - Refined ...

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Developments

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Project ASR - Devlog 10
Project Adventure || DevLog #6 - 19/05/2025
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Project ASR - Devlog 11
Project Saki – Devlog #6: Fixing Our Game Based on Feedback!
Project ASR - Devlog 4
Project ASR - Devlog 8

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Last Updated: June 24, 2026

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Project ASR - Devlog 6

Improve locomotion, combat animation - Transition to guard state immediately after an attack (or Dodge) - Add simple...

The Project - Devlog #6

So, I made the lighting better, added a flashlight, and added some stuff to the map. Anyways, thanks for watchin'...

Project ASR - Devlog 7

Create third character: Slayer - Implement basic locomotion, light attack combo - Test character swap functionality.

Project ASR - Devlog 11

Implemented a simple overlay for Gunner character - Enhanced hit reactions with refined animations, effects, Hitstop,...

Project ASR - Devlog 8

Enhanced visual effects for the second character's animations - Expanded skill set and attacks for the third...