Project Asr Devlog 12

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Project ASR - Devlog 12 Net Worth
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Implemented ranged enemy behavior using EQS - Implemented strafing, attack token system (manages AI attack permissions) ... Improve locomotion, combat animation - Transition to guard state immediately after an attack (or Dodge) - Add simple enemy ... Added a stun state to improve the combat system by leaving parried enemies defenseless - Created parry and block animations ... Implement AI basic perception (Sight, Sound, Damage) - Add Simple Patrol, Investigate, Attack Behavior Tree - Add Ult to third ... This discusses new changes to PR:Rivenverse, all footage shown right now are in the dev build only. I quickly go over cooking ... Completed boss attack logic with guard break system and directional hit effects. - Finalized boss prototype including AI, VFX, and ...

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Project ASR - Devlog 1
It's been awhile... | Advent Act Devlog 11
Project ASR - Devlog 0
Proejct ASR - Devlog 9
#devlog 2 - Working on my game project - Design Character mechanism | #foryou #devlog #youtube #game
DEVLOG #1 — "Mini-vlog" + Sounds and Cooking (crafting)
Making a High-Speed Roguelite FPS | HyperSurge Devlog #1
Unreal Engine 5 Boss Combat Showcase - Project ASR
I Accidentally Made a Game That Replaced My Main Project

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Last Updated: June 25, 2026

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Celebrity [Project ASR] Improved Block & Parry Reaction Animations - Devlog #17 Profile
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Project ASR - Devlog 12

Implemented ranged enemy behavior using EQS - Implemented strafing, attack token system (manages AI attack...

Project ASR - Devlog 6

Improve locomotion, combat animation - Transition to guard state immediately after an attack (or Dodge) - Add simple...

Proejct ASR - Devlog 9

Implement AI basic perception (Sight, Sound, Damage) - Add Simple Patrol, Investigate, Attack Behavior Tree - Add Ult...