Project Asr Devlog 12
Project Asr Devlog 12 Information Guide
Introduction on Project Asr Devlog 12

Implemented ranged enemy behavior using EQS - Implemented strafing, attack token system (manages AI attack permissions) ... Improve locomotion, combat animation - Transition to guard state immediately after an attack (or Dodge) - Add simple enemy ... Added a stun state to improve the combat system by leaving parried enemies defenseless - Created parry and block animations ... Implement AI basic perception (Sight, Sound, Damage) - Add Simple Patrol, Investigate, Attack Behavior Tree - Add Ult to third ... This discusses new changes to PR:Rivenverse, all footage shown right now are in the dev build only. I quickly go over cooking ... Completed boss attack logic with guard break system and directional hit effects. - Finalized boss prototype including AI, VFX, and ...
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Last Updated: June 25, 2026
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![Celebrity [Project ASR] Improved Block & Parry Reaction Animations - Devlog #17 Profile](https://i.ytimg.com/vi/JorHBlxmIuQ/mqdefault.jpg)
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