Behind The Code Using The

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NES Sound: The DMC - Behind the Code Wealth
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Examination of one sound channel of the NES - the DMC. Analog to digital conversion, PCM, and DPCM are covered. If you would ... Opponent Engines? Secrets in the crowd? Tyson is predictable? Let's dive in! If you would like to support this channel, here is a ... Strider Part TWO: Investigation and fixes for collision, jump canceling, and the Triangle Jump in Strider for NES. If you would like to ... A look at the gravity and velocity design of Ninja Gaiden and the new Game Genie cheat Explanation of Fairy Warp Glitch, Objects, Elevators, and more If you would like to support this channel, here is a link to the ... Why do two enemies thrown back-to-back fly straight up into the air in Super Mario Bros. 2? Let's find out! If you would like to ...

Join the Google Analytics team as they discuss the philosophy Examination of the questionable weapons design and the second release of Fester's Quest If you would like to support this ...

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The Complex Code of Mega Man 2 and How Zipping Works - Behind the Code Profile
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The Jumping, Gravity, and Punishment of Ninja Gaiden (NES) - Behind the Code
Zelda 2 - Behind the Code
C# WPF Tutorial #4 - Code Behind
Cheating the Turbo Tunnel of Battletoads - Behind the Code
The Airmailing Enemies Bug of Super Mario Bros. 2 - Behind the Code
Behind the Code: Using the Data Layer
The Frustrating Weapons and TWO Versions of Fester's Quest - Behind the Code
How Speedrunners BROKE Castlevania's Scrolling - Behind the Code
Super Mario Bros 2 - Behind the Code

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Last Updated: June 12, 2026

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Celebrity The Physics Nightmare and Bizarre Jumping of Strider (NES) - Behind the Code Profile
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Zelda 2 - Behind the Code

Explanation of Fairy Warp Glitch, Objects, Elevators, and more If you would like to support this channel, here is a...