Behind The Code Using The Behind The Code Using The
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Examination of one sound channel of the NES - the DMC. Analog to digital conversion, PCM, and DPCM are covered. If you would ... This episode features industry luminary, Anders Hejlsberg. Before coming to Microsoft in 1996 he was well noted for his work as ... Opponent Engines? Secrets in the crowd? Tyson is predictable? Let's dive in! If you would like to support this channel, here is a ... Join the Google Analytics team as they discuss the philosophy Developer Micronics made some rather odd decisions about the controls for Ikari Warriors when porting it to the NES. Let's dive ... Explanation of Fairy Warp Glitch, Objects, Elevators, and more If you would like to support this channel, here is a link to the ...
Join Tech Lead Brian Kuhn, Product Manager Lukas Bergstrom, and Developer Programs Engineer Andrew Wales to learn about ... Examination of known bugs in older games and some pondering of whether or not they should be officially fixed. If you would like ... Examination of the jumpy scrolling and graphical oddities in the NES version of Commando. We'll look into the Strider Part TWO: Investigation and fixes for collision, jump canceling, and the Triangle Jump in Strider for NES. If you would like to ... A look at the gravity and velocity design of Ninja Gaiden and the new Game Genie cheat
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Last Updated: June 12, 2026
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