Udk Tutorial Part 56 Simple

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UDK Tutorial Part 56: Simple Level - Door Pocket Profile
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Our goal is to add a door that slides open. However, before we can do that, we need to create a pocket within the doorway. Now that the door can open, our next step is to make it able to close. We also make the door collide with the player and with ... To wrap up the lighting of our level, we now add some conventional light actors to help accentuate lighting in specific areas. In this video we get the door's InterpActor in place, as well as set up the inital motion within Matinee, allowing the door to open. Continuing with the emissive lighting in our level, we now wrap up the back room by adding in some more light objects. Dominant lights are crucial in getting proper lighting across dynamic objects such as characters. Here, we show how and why they ...

To start our level, we create some emsissive lights from various static meshes whose materials are using the Emissive channel.

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UDK Tutorial Part 58: Simple Level- Closing and Collision Net Worth
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UDK Tutorial Part 66: Lighting-Dominant Lights
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Last Updated: June 9, 2026

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