Udk Tutorial Part 54 Simple

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Continuing with the emissive lighting in our level, we now wrap up the back room by adding in some more light objects. While moving the block, we want the camera to follow the block instead of the player. In this video we establish this behavior. To wrap up the lighting of our level, we now add some conventional light actors to help accentuate lighting in specific areas.

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Last Updated: June 10, 2026

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