Rive 101 Components

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In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity. Hover and click. Libraries allow you to share work across files within projects. Centralising your working files and tidying projects. The List Index View-Model Property lets you use the specific position an instance occupies within a list... as a condition in the state ... Lists allow you to use View Model Instances as elements within Layouts. In this section, we'll talk through all the ways you can select objects on an Artboard. Conditions allow designers to control precisely when a transition between states will occur. We recommend using View Model ...

The Any State Node allows you to transition to any state, regardless of which state your state machine is currently in. It is extremely ... This video explains the difference between State Machine Inputs and View Model Properties. We are politely encouraging all ... The Text tool allows us to create text boxes on an Artboard that can be animated or changed dynamically at Runtime. Shortcuts: ...

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Celebrity Rive 101 - Build a simple button Wealth
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Rive 101 - List Index
Rive 101 - Lists
Rive 101 - Selection
Rive 101 - Conditions
Rive 101 - Any State
Rive 101 - View Model Properties
Rive 101 - 8.1 Introduction To Layouts
Rive 101 - Text Tool

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Last Updated: June 7, 2026

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Rive 101 - List Index

The List Index View-Model Property lets you use the specific position an instance occupies within a list... as a...

Rive 101 - Lists

Lists allow you to use View Model Instances as elements within Layouts.

Rive 101 - Selection

In this section, we'll talk through all the ways you can select objects on an Artboard.

Rive 101 - Conditions

Conditions allow designers to control precisely when a transition between states will occur. We recommend using View...

Rive 101 - Any State

The Any State Node allows you to transition to any state, regardless of which state your state machine is currently...

Rive 101 - Text Tool

The Text tool allows us to create text boxes on an Artboard that can be animated or changed dynamically at Runtime....