Rive 101 Lists

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Components let you use different instances of your designs across your projects and eventually (with a future update) you'll be ... Property groups are used to animate the values of View Model Properties. Libraries allow you to share work across files within projects. Centralising your working files and tidying projects. In this section, we'll talk through all the ways you can select objects on an Artboard. Conditions allow designers to control precisely when a transition between states will occur. We recommend using View Model ... The option to Quantize your timeline lets you control the number of frames displayed in your animation. If you're looking for an ...

In this video, we'll discuss how to navigate the Timeline. - Shortcuts - Next Frame: Key “.” - Previous Frame: Key “ ... You can define default values for your View Model Properties before the state machine is active. This allows us to further define ...

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Rive 101 - Introduction to Libraries
Rive 101 - Selection
Rive 101 - Conditions
Rive 101 - 8.1 Introduction To Layouts
Rive 101 - Quantize
Rive 101 - Timeline
Rive 101 - Initial Values

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Last Updated: June 7, 2026

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Rive 101 - Components

Components let you use different instances of your designs across your projects and eventually (with a future update)...

Rive 101 - Selection

In this section, we'll talk through all the ways you can select objects on an Artboard.

Rive 101 - Conditions

Conditions allow designers to control precisely when a transition between states will occur. We recommend using View...

Rive 101 - Quantize

The option to Quantize your timeline lets you control the number of frames displayed in your animation. If you're...

Rive 101 - Timeline

In this video, we'll discuss how to navigate the Timeline. - Shortcuts - Next Frame: Key “.” - Previous Frame: Key...

Rive 101 - Initial Values

You can define default values for your View Model Properties before the state machine is active. This allows us to...