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This video covers various optimizations to reduce draw calls such as combining meshes, batching and In order for me to make an optimized town builder game, I set out to render 10 million trees, paving the way for more features like ... How is it that some games can render tens of thousands of meshes, when the WISHLIST ON STEAM: I experimented with rendering techniques and various forms of multi_compile_instancing, UNITY_VERTEX_INPUT_INSTANCE_ID and UNITY_SETUP_INSTANCE_ID()
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Last Updated: June 16, 2026
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