Game Engine Programming 043 2

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In the previous video we defined the high-level light API and started working on the low-level implementation. Today, we're going ... Okay it is unreasonable for me to expect a file browser to show all the files false false dude this entire Today I'd like to add a panel to the geometry editor with some controls, so that we can highlight and isolate different parts of a ... Twitch muted part of this video and I didn't record a local copy. Boo. In the last video, we set up a command queue, command list and a set of command allocators to be used for multiple frame buffers ... In this video, we put the finishing touches on fully integrating the lighting system into the scene graph.

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Last Updated: June 20, 2026

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