Game Engine Programming 030 2

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Celebrity Game Engine Programming 053.2 - Directional lights part 2 | C++ Game Engine Profile
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In the previous video we defined the high-level light API and started working on the low-level implementation. Today, we're goingΒ ... Remember... Every RPG, every Platformer, every Shooter, started with a single line of code. Today, you built the first piece of yourΒ ... In this video, we describe and setup push constants to facilitate the model matrix upload to the GPU. I also do a coupleΒ ... Get Rust training from Let's Get Rusty: Patreon β–»

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Kohi #030: Push Constants and Model Matrix (Vulkan Game Engine Series)
Game Engine Programming 086.3 - Revisiting NumberBox, ScalarBox, VectorBox
FREE Tools Engine Programmer NEEDS to know about in 2026
Code Reviewing My Own Game Engine Series (Hazel 2D)

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Last Updated: June 14, 2026

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