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Twitch muted part of this video and I didn't record a local copy. Boo. Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... The 3D scene in this video is available for download for Patreon supporters: ... To try everything Brilliant has to offer—free—for a full 30 days, visit The first 200 of you will get 20% ... next time its 5 months PATREON: : DOOM RENDERER CODE: ...
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OpenGL c++ game engine dev: AABBs versus spheres for shadowmaps
Game Engine Programming 058.2 - Tile-based light culling: Intersection testing | C++ Game Engine
Game Engine Programming 022.3 - Testing windows | C++ Game Engine
Game Engine Programming 054.3 - Creating a scene to test the lighting | C++ Game Engine
C++ / OpenGL Game Engine Development. Gizmo - Ray Casting AABB Testing
Automatically Testing Hazel - My Game Engine
4 Months of Game Programming With My Own Engine
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Last Updated: June 8, 2026
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