Game Engine Programming 022 3 Game Engine Programming 022 3
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In the last video, I made a render surface class that uses a DXGI swap chain and today I'm going to integrate that class into our ... In this video, the build system is updated to use make, which results in a dramatic speed-up of build times. The math library is also ... Previously, we extended the transform and script components of our entities with the functionality that enables us to update entity ... In this video, I finish up the rendering system by making shaders more usable, and making the final adjustments to the code. In the previous episode we wrote some of the functionality that we need in the geometry asset class in order to further process the ... I was super excited to have the opportunity to interview Ashley Gullen, co-founder and lead developer of Construct
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Last Updated: June 9, 2026
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