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In the last video, I made a render surface class that uses a DXGI swap chain and today I'm going to integrate that class into our ... In this video, the build system is updated to use make, which results in a dramatic speed-up of build times. The math library is also ... Previously, we extended the transform and script components of our entities with the functionality that enables us to update entity ... In this video, I finish up the rendering system by making shaders more usable, and making the final adjustments to the code. In the previous episode we wrote some of the functionality that we need in the geometry asset class in order to further process the ... I was super excited to have the opportunity to interview Ashley Gullen, co-founder and lead developer of Construct

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Celebrity Game Engine Programming 032.2 - Using the render surface | C++ Game Engine Net Worth
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Celebrity Kohi #022: Build System Update and Math Library Part 1 (Vulkan Game Engine Series) Net Worth
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Game Engine Programming 052.2 - Fixing the graphics and reversing depth | C++ Game Engine
#22 3D Game Engine Tutorial: Finishing Rendering Mechanics
nMage Go Game Engine Day 22 - Entities, Components, and Levels
Game Engine Programming 026.1 - Primitive mesh dialog window | C++ Game Engine
Building a Game Engine for 20 Years - Ashley Gullen on Construct 3, 3D, AI, and More

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Last Updated: June 9, 2026

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