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I decided to use box2d instead of making my own (buggy) simulation. Developing time decreased to half! Devlog video about "Homegrown", a casual farming game I'm creating using my own SFSS brings the highest performance and highest quality Realtime movie capture from the outpost scene showing
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How I Implemented Shadows in my Game Engine
Dynamic and static shadows blending.
Super Fast Soft Shadows
Dynamic soft shadows
OpenGL Dynamic 2D Soft Shadows (Multiple Lights)
StemCell Game Engine - soft shadows and animations
Real-Time Soft Shadows in Dynamic Scenes using SH Exponentia
Soft shadow volumes D3D implementation - 2
Dynamic 2D Soft Shadows
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Last Updated: June 8, 2026
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