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Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ... I now have the adjacency calculations, geometry shader plumbing, and geometry shader to render what will become This time considerably less triangles (~30k instead of the ~250k in but 60(!
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Shadow Volumes in OpenGL
Dynamic Shadow Rendering with Shadow Volume Optimization
How I Implemented Shadows in my Game Engine
Shadow Volumes Progress
Generating Shadow Volumes for Interiors
Stencil volume soft shadows on a different object (OpenGL 4.5)
Realtime soft shadows with variable penumbra using polygon backprojection
Shadow-Volumes
Deferred Rendering - Shadow Volumes
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Last Updated: June 9, 2026
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