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optimising shadow generation. Minimising surface usage by using 1 surface for 4 lightmaps. I can then pass in 4 surfaces to a ... gamedev Please feel free to write your opinions and ideas for improvement in the comment section! Test scene. Experimenting. If you like it, see more at A test to show of the latest eyecandy in Moonlapse.
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Indie App Development - Real time 2D lighting tests
Moonlapse Engine - 2D Real time dynamic lighits
Real-time 2D lighting test
Realtime shadow casting on 2D terrain
I Created My Own Lighting System | Devlog #8
Give me 48 seconds if you want to understand 2D light & shadow in Godot / LightOccluder2D
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Last Updated: June 12, 2026
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