Game Engine Programming Removing The Game Engine Programming Removing The
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In this video, I start working on the editor's user interface. We will be able to add and Although the code for sending geometry content to the graphics renderer is ready for use, I'd like to spend a bit more time and ... In today's video, I continue working on the world editor, make selections of In the last episode we created data structures and functions that manage directional lighting data. In order to use the lighting data ... Continuing what we started in the previous video, we're going to enable adding different kinds of components to Previously, we extended the transform and script components of our entities with the functionality that enables us to update entity ...
We design and implement a package format suitable for large programs with lots of data. In this episode, I'm going to write a test program to make sure that the code we wrote in the previous video actually works as ... In the last video, I made a render surface class that uses a DXGI swap chain and today I'm going to integrate that class into our ... In the last episode we finally managed to get an image rendered by our low-level direct3d 12 renderer. However, as you can see ...
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Last Updated: June 12, 2026
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