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In previous two videos, we worked on render items and compiling material shaders, and as I mentioned at the end of the last video ... I was super excited to have the opportunity to interview Ashley Gullen, co-founder and lead developer of Construct
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CONSTRUCT 3 - GAME ENGINE
3 Months of Game Programming in 20 Minutes
Game Engine Programming: Editor UI Work
Game Engine Programming 030.1 - GPU work submission | C++ Game Engine
Game Engine Programming 057.3 - Tile-based light culling: Visualizing grid frustums |C++ Game Engine
Building a Game Engine for 20 Years - Ashley Gullen on Construct 3, 3D, AI, and More
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Last Updated: June 16, 2026
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