Game Engine Programming 057 3
Game Engine Programming 057 3 Information Guide
Background to Game Engine Programming 057 3

Join the Discord: In this episode I go over how to code the Fireball ability in Mario. I also go over a ... We introduce semaphores to better schedule work for the threads without sleep(). I also answer some viewer questions about AI ... In this video we make texture maps play a bigger role in the renderer by moving samplers to be held by them. We also make them ... In today's video, I continue working on the world editor, make selections of In previous two videos, we worked on render items and compiling material shaders, and as I mentioned at the end of the last video ... In this video, we start automatically setting uniforms based on their prefix. This puts a lot of the shader uniform control in the ...
Just a few fixes before we end the series. There's still a few things I have yet to fix but I will try to get it in at the beginning of the ... Previously, we finished the code that handles the transfer of light data to the GPU, using resource buffers. Today, we're going to try ...
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Last Updated: June 8, 2026
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