Codespells Reboot Prototype Moddability Codespells Reboot Prototype Moddability
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Demo of the mod deployment pipeline I'm building. I make a new asset and spawn it with a spell without rebuilding the core ... Building "structures" with particles. The code is hidden inside one of my "cheat Runes". Obviously, I'll be making a better set of ... A more in-depth discussion about how the new Rune Editor works. Read more about This video shows how (with a little coding) simple things can become magically complex. In this video, one 3d object is used as a ... I don't know what to call them yet, so: "motors." Still working on ways of configuring magical systems that are a bit like machines ... I love Unreal. Just a quick video to prove that we can still make
Example of how the Rune Editor can be used to build spells inside the Making particle systems that affect the physics of the world. I also broke down and made a Rune that lets me type in Lisp code ... Playing around with a variety of particle effects. Read more about I love teleportation. Also, I'm digging these art assets. I'm excited to start packaging these up into
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Last Updated: June 16, 2026
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