Codespells Reboot Prototype Cave World
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Example of how the Rune Editor can be used to build spells inside the Demo of the mod deployment pipeline I'm building. I make a new asset and spawn it with a spell without rebuilding the core ... Building "structures" with particles. The code is hidden inside one of my "cheat Runes". Obviously, I'll be making a better set of ... This video shows how (with a little coding) simple things can become magically complex. In this video, one 3d object is used as a ... Playing around with a variety of particle effects. Read more about A more in-depth discussion about how the new Rune Editor works. Read more about
I love Unreal. Just a quick video to prove that we can still make I don't know what to call them yet, so: "motors." Still working on ways of configuring magical systems that are a bit like machines ... I love teleportation. Also, I'm digging these art assets. I'm excited to start packaging these up into mods. :) Read more about ...
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Last Updated: June 16, 2026
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