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Our run of DF Retro Marathons - combining multi-part DF Retro episodes into single videos - continues, with John's We've succeeded in the past to make a bunch of little balls behave like a fluid, but can we now make them look like a fluid too? In this 2018 GDC session, AMD's Cristian Cutocheras and Ubisoft's Branislav Grujic discuss the Far Cry team's all-new This was created using Maya fluids in Maya 64bit 2013. The sim took 12 hours on my Macbook pro late 2011 with 16Gb ram.
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Last Updated: June 12, 2026
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