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We present an interactive algorithm to model physics- Adding multiple characters to your scene to make it look crowded might be very difficult sometimes and slow down your machine ... We present an information-theoretic method to measure the similarity between a given set of observed, real-world data and visual ... CGI604 - Dynamic Effects - Houdini Crowd Simulation
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From Agent to Swarm: The Multi-Scalar Physics of Crowd Dynamics
Group Modeling: A Unified Velocity-Based Approach
Extreme-Density Crowd Simulation: Combining Agents with Smoothed Particle Hydrodynamics
Realtime Multilevel Crowd Tracking using Reciprocal Velocity Obstacles