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Contents - Brief introduction to Vectors - Making our ship look more like a ship - Adding an angle to allow ship turning # Contents - Circle Shape Collision Detection - Checking when projectiles collide with Contents - Setting a max speed for our ship to accelerate to # Contents - Detecting when our ship collides with any Contents - Projectile Class - Spawning projectiles - Managing the list of projectiles # Contents - Spawning multiple projectiles take up memory, hence we will need to delete them when they are off screen. #
Core Information
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Developments
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VBGN111-1 - VB.NET Asteroids Game - Finalise the asteroids graphic - part 1
VBGN101 - VB.NET Asteroids Game - Inheriting from base game object
VBGN107 - VB.NET Asteroids Game - Keeping objects in the Game Window
VBGN102-3 - VB.NET Asteroids Game - Vectors and drawing our SpaceShip - Part 3
VBGN104 - VB.NET Asteroids Game - Limiting the Speed of our ship
VBGN100 - VB.NET Asteroids Game - Introduction to Inheritance
VBGN109 - VB.NET Asteroids Game - Adding win and lose conditions
VBGN102 - VB.NET Asteroids Game - Spawning Lots of projectiles
VBGN105 - VB.NET Asteroids Game - Managing the destruction of projectiles
Detailed Analysis
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Last Updated: June 12, 2026
Conclusion
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