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Add audio cues that match the 3D position to static items (radio in a room) and objects in motion (dialog). This example is Here we go! Starting back up again. Hope you enjoy! If you think you can't do this or maybe you are thinking I would like to learn. Looking at screen space health bars, and having them follow the player and AI, using fsm templates. I'm doing a boiled-down example of creating a brand new animation, animation controller, and mouse/raycast FMS to fire them off. Intro to Unity with Playmaker: Episode 4 (Player and Speed Meter)
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