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Unity VR w/ Mirror Networking Test Result: Gameplay & Explanation 90-100ms latency %15 packet drop. Game project is still under development and can't be named. Online gameplay can be unique, unpredictable, and maybe a bit more fun than playing a single-player game. However, building a ... You can see 500 enemies on server, and none even instantiated on client, until they are close, this should allow for large map and ... Connected Client(s) Items that are equipped and Parented only retain there positions on Client Side. Client how is Hosting The ...
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