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Including how to limit the "ceiling" without the balloon "sticking" to it (as a result of residual velocity) I've updated my solution to the ball spawning time that now uses Coroutines. In Start: // Start a coroutine called "Baller" void Start() ... Instructions are inside the package from the page of
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Create with Code Challenge 1 Tutorial
Unity 3 Challenge 3 Balloons, Bombs, & Booleans
Float A Balloon (Unity Challenge 3 - Balloons, Bombs, & Booleans) with Scripting