Udk Tutorial Part 162 Top
Udk Tutorial Part 162 Top Information Guide
Overview on Udk Tutorial Part 162 Top

Here we set up the needed actors that cause our bots to patrol back and forth in their particular zones in the level. We are now ready for our bots to be added into the level. In this video, we test that behavior out. Here we control how the bots will shoot and the timers involved in when they check for player visibility. While moving the block, we want the camera to follow the block instead of the player. In this video we establish this behavior. Created by Jeff Bickel, a Level Design student at the Guildhall at SMU. In this video we set up the appropriate moving events that will take place when the player interacts with the block UI.
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Last Updated: June 11, 2026
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