Tiny Combat Arcade Radar
Tiny Combat Arcade Radar Information Guide
Overview of Tiny Combat Arcade Radar

Lots of stuff going on in this video from the last one. I'm just going go through it in bullet points SAMs are in. Exactly what they ... Surprise new feature for the next patch: you can fly below the Guided weapons are given a target by whatever the aircraft tells them to. They'll then use their seekers to guide into the target if ... I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a Straightforward building block stuff. Missiles can be fired, there's a targeting system, and there's an AI plane that knows how to fly ... I've been working mostly on polish. The gameplay is completely in a vertical slice sense, but there's a lot of quality of life things ...
Finally happy with the missile physics and guidance. Energy is a big part of how missiles work. To put simply, the higher and faster ... A brief explanation of this project: It's an ultra-distilled version of Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ... It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ...
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Last Updated: June 24, 2026
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