Tic 80 Beginner Tutorial 3

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TIC-80 Beginner Tutorial #3 - rect() and rectb() Functions Net Worth
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rect() and rectb() Functions In this video , I show how to use rect() and rectb() functions for filled rectangles and rectangles with ... In this video , I show you how to program water waves that are generated when mouse is clicked Get tri() Function: In this video , i show you how to make use of tri() Function Get In this video , i show you how to code Non-Grid Based and Detect Wall Collisions using mget() Function and Camera following the ... We need to prevent the paddle from leaving the screen, but wouldn't it be easier if the paddle knew where it was? Everyone has to ... In this video , i explain tables and how to make rain particle effects using tables Get

In this video , i show you how to use map() function along with collisions and Setting / Removing Tiles using mset() and mget() ... In this video , i show how to use clip() function to draw certain region ( Rectangle ) on screen Get In this video , i show you how to do Flag Animation by storing Flag pixel color data into 2D Table and then adding Sine wave to it ...

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Celebrity Code a TIC-80 Lua Game in 3 Minutes: Lua & TIC-80 Beginner Tutorial (Build in Your Browser) Net Worth
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History

TIC-80 Beginner Tutorial #17 -- mouse() and Water Waves Net Worth
Stay updated on Tic 80 Beginner Tutorial 3's latest milestones.

TIC-80 Beginner Tutorial #11 - tri() Function
TIC-80 Visual Tutorial #3 - Solar System ( Sun , Planet , Moon )
Code a TIC-80 Lua Game in 3 Minutes Part 2 - Basic Combat - Beginner Game Dev Tutorial
TIC-80 Beginner Tutorial #28 - Non - Grid Based Movement + Map Collision + Camera Tutorial
Making Pong in TIC-80 - Part 3, Paddle limits and a bit of OOP
TIC-80 Beginner Tutorial #32 - Tables with Rain Particle Effects
TIC-80 Beginner Tutorial #19 - map () Function and Adding / Removing Tiles
TIC-80 Beginner Tutorial #14 - clip() Function
TIC-80 Beginner Tutorial #33 - Flag Animation Tutorial

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Last Updated: June 18, 2026

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TIC-80 Platformer Lesson 3: keeping the sprite on the screen Profile
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