The Code Behind Quake 3

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Famous The code behind Quake's movement tricks explained (bunny-hopping, wall-running, and zig-zagging) Wealth
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This video was sponsored by Brilliant. To try everything Brilliant has to offer—free—for a full 30 days, visit ... In this video we will take an in depth look at the fast inverse square root and see where the mysterious number 0x5f3759df comes ... To learn for free on Brilliant, go to . You'll also get 20% off an annual premium subscription. How did a 1999 shooter pull off high-end lighting on hardware that shouldn't have been able to handle it? The answer lies in ... silly little guy roleplays as smart boy and pretends to write a phd thesis (his research is not nearly sufficient for this prestigious title) ... In this video I explain what strafe jumping is, a bit about the maths

Some programmers fool gamers into believing our games can do something they physically cannot do. Recorded live on twitch, JOIN IN MY MAIN YT CHANNEL: Has well edited engineering videos ...

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How 1999 Quake 3 Teaches Elite Software Engineering Net Worth
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Why 1999 Quake 3 Netcode Belongs in Every CS Degree
REVEALED: Quake III's SECRET Algorithm!
How Quake III Broke the Rules of Math!
REVEALED: The Quake III Secret Algorithm! Part 2
Carmack tried fixing strafe jumping in Quake 3
Okay, but how does airstrafing ACTUALLY work?
Strafe-jumping physics explained
Let There Be Lies - Quake's source code sorcery
Prime React: Fast Inverse Square Root — A Quake III Algorithm

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Last Updated: June 21, 2026

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Famous Fast Inverse Square Root — A Quake III Algorithm Profile
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