Ssbump 2
Ssbump 2 Information Guide
Overview to Ssbump 2

Simple test of the Source Engine's Self-Shadowing Normal Map technology. Valve's paper on the technology here: ... Jeff "JeffMOD" Lyons' stream for 403 Aurelius WARNING: ... TF2 isn't normal, and this brick wall shows us how. Paper on Trying a new (to me) normal in Source SDK. I converted the bump maps for these models to Available from Gumroad: Super Bump is the shell texturing solution for ... Thanks to the kind folks from Mapcore, I figured out how to run Valve's porting script for TF2 maps. In this video, I explain how and ...
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Last Updated: June 10, 2026
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