Source Engine Physics Be Like

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Garry's mod was my first steam purchase and one that ended up sticking with me for life... mainly because I found it so damn ... silly little guy roleplays as smart boy and pretends to write a phd thesis (his research is not nearly sufficient for this prestigious title) ... This video's subtitles took 22 minutes. This project started on August 30. Join this channel to get access to perks: ... A quick thinking-out-loud look at why so many players report feelings of uneasiness on empty 200 Explosives and 6 fully destructible buildings recorded at 60 fps, there are around 3000 A devlog explaining how I "borrowed" mechanics from Quake and

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A video about Source Engine microphones
Beautiful Jank: The Magic of the Source Engine
"the source engine has very realistic physics"
That Creepy Feeling - What is it with Source games?
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stealing movement mechanics from source games
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Source Engine physics are still the best

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Last Updated: June 14, 2026

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Source engine physics

200 Explosives and 6 fully destructible buildings recorded at 60 fps, there are around 3000