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Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ... Learning Coding here: Web Version: Github repo: ... A program that I've been writing for a few months now. The jittering in the video doesn't happen when running the actual program. Exploring and attempting to recreate Noita's "Falling-Sand" This is an improved implementation of Newton's Law of Universal Gravitation. I use a more accurate integration method this time: ... ! I actually had an early version of this ready last week. Which you can watch here on my second channel: ...

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Last Updated: June 7, 2026

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Simulating Atoms in C++

Learning Coding here: https://app.codecrafters.io/join?via=kavan010 Web Version: https://www.kavang.com/atom Github...

Gravity Simulation (C++)

This is an improved implementation of Newton's Law of Universal Gravitation. I use a more accurate integration method...