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First, I optimise the box collision method described in Reading hardware ports to detect Kempston joystick and/or keyboard inputs. Handling multiple simultaneous signals for diagonal ... My current work flow. EDIT: This is quite old now please check more recent videos.
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SuckHunt Lesson SH13 - ZX Next code Part 1 - Sprites and sounds!
NextBASIC sprites tutorial #5: Kempston joystick & diagonal movement