A Ray Box Intersection Algorithm

Overview to A Ray Box Intersection Algorithm

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I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D

Key Details

Math for Game Developers - Bullet Collision (Vector/AABB Intersection) Profile
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History

Möller Trumbore Ray Triangle Intersection Explained Profile
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Collision Detection (An Overview) (UPDATED!)
How 2D Game Collision Works (Separating Axis Theorem)
SXFramework: Ray/Box/Plane intersections
Math for Game Developers - Ray Triangle Intersection
AABB vs SAT - 2D Collision Detection
Ray box intersection
Ray x Cube intersection
WebGL 2.0 : 046 : Ray intersects Bounding Box (AABB)
Collision Detection Part 7: Ray and OBB

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Last Updated: June 11, 2026

Future Outlook

Collision Detection Part 6: Ray and AABB Wealth
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