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i fucked up the lighting and somehow made it like 5x slower. It took me a while, but now I'm finally just about done moving, so I've had time to make some progress on my project. As I said in a ... In this video, I describe the improvements that I've made to my First typical screen-space reflections are shown, which fade out as the reflected We're a little late in publishing this one - it should have gone up last week, but Gamescom got in the way! Still,
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Raytraced Voxel Renderer: Physically based rendering
Textures, lighting, and MUCH faster rendering [Voxel Devlog #2]
This Tiny Algorithm Can Render BILLIONS of Voxels in Real Time