Purebasic Wargame 8

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PureBasic WarGame #8 Net Worth
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Creator side Imports MapMaker's Export, and Presents our game map! Fog Of War, Override images up and running, Reinforcements & storyline updates, Production cycle operational. Why do so many tabletop battles feel like two armies politely shuffling toward each other? When you read real military history, ... Tweaks on FLOOD-FILL, finishing unit movement, , and I've added in Zone-Of-Control. Code has been uploaded to website. If you'd like to support me, my patreon for dev logs and source code! Patreon: Today we ... Current project - Thank you for anyone who is tuning in.

Today we look at programming the classic "Hello World" program on the Commodore 64. First we show the trivial BASIC version, ... The Game Designer is nearly functional, Redesigned the flow of screens to cover the Designer Requirements, All Cursors are ... UNCLE ATOM'S FAVORITE BRUSHES - Pro Synthetic number , , - in Tabletop Minions colors! Available now: ...

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PureBasic WarGame #22
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BASIC vs USCII
"Hello World" on Commodore 64 in Assembly Language, Machine Code
Why Objectives Matter More Than Kills in Narrative Wargames
War Game Studio Linux #8
How to Wargame for CHEAP (not Warhammer)
I Made the Same Game in 8 Engines

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Last Updated: June 16, 2026

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PureBasic WarGameStudio #8

Fog Of War, Override images up and running, Reinforcements & storyline updates, Production cycle operational.

PureBasic WarGame #22

Tweaks on FLOOD-FILL, finishing unit movement, , and I've added in Zone-Of-Control. Code has been uploaded to...

War Game Studio Linux #8

The Game Designer is nearly functional, Redesigned the flow of screens to cover the Designer Requirements, All...