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Since I don't wanted to work with a grid, nor with navigation meshes, I decided to implement a custom raycast-based Isle Goblin on steam if you're interested! :) Steam: ... In todays video I go over step by step the best way to create UE4 FlowField Pathfinding 01 - CostField Calculation Test 01 Shows how my npc can handle such complex structures and make a
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Understanding region segmented hierarchical pathfinding
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UE4 FlowField Pathfinding 01 - CostField Calculation Test 01